Drift WebTransport

Not connected

Real-time demos powered by HTTP/3 + QUIC — no WebSocket, no fallbacks

Protocol: Transport: WebTransport / QUIC Cursors: 0 Game: 0 Chat: 0 Transfer: 0 Ping: 0

Live Cursors

Move your mouse — everyone sees everyone's cursor in real-time via WebTransport datagrams (unreliable, unordered, minimal latency — like UDP).

Datagrams Unreliable ~0ms overhead
Move your mouse here

Dot Arena

Collect glowing dots for points. Movement broadcasts via datagrams — ultra-low latency positional updates over QUIC.

Datagrams Unreliable Multiplexed
Use arrow keys or WASD to move

Stream Chat

Each message opens a bidirectional QUIC stream — reliable, ordered delivery. The server echoes an ACK on the same stream to measure round-trip latency.

Bidirectional Streams Reliable Latency measured
Connect to start chatting...

Speed Test

Shows QUIC's multiplexed streams — multiple parallel transfers without head-of-line blocking. Compare 4 parallel streams vs. a single stream.

Unidirectional Streams Multiplexed No HOL blocking
Stream 1
Stream 2
Stream 3
Stream 4
Total transferred
Time
Aggregate speed

Latency

Measures datagram round-trip time by sending pings every 200ms. Datagrams are the fastest path — unreliable, unordered, zero stream overhead.

Datagrams Unreliable RTT measurement
Current
Min
Avg
Max
Clients online: Server uptime: